2013/07/04
I'm working on a Dragon Warrior simulator... but more specifically, a general-purpose game engine that will consume a game state and produce a collection of weighted results. I'll explain it later, probably.
2013/07/04
I'm working on a Dragon Warrior simulator... but more specifically, a general-purpose game engine that will consume a game state and produce a collection of weighted results. I'll explain it later, probably.